Isle of Good Boys

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Isle of Dogs is the sort of movie that should have a first-class ticket into my heart (and indeed was one of the movies I was most looking forward to this year). It’s not just the new Wes Anderson film, it’s the new Wes Anderson film returning to his lovely animation style from Fantastic Mr. Fox focusing on bunch of dogs set in Japan, with whatever fears of problematic elements (confirmed, I have to admit and will elaborate on, to be worse than I expected) at least promising to deliver an affinity for the styles of Japanese cinema. All of which it delivers on, even if the callbacks to Japanese cinema do not go further than Kurosawa Akira or Ozu Yasujiro.

Far be it from me to claim that Isle of Dogs ended up a disappointment. Indeed, I walked away from it with a smile on my face but one that wanes with every passing season with the thought that it perhaps felt like I – the ideal viewer for this kind of movie – needed to meet it halfway more than I should have had to.

Not a good necessity to have when you are writing a parable about the sweet selflessness of friendship, much as Anderson did based on a story he developed with Roman Coppola, Jason Schwartzman, and Kunichi Nomura. That story is about a dystopian future in the Japanese city of Megasaki, where a threatening strain canine flu is the catalyst for Mayor Kobayashi Kenji (voiced by Nomura) to enact an order that all dogs be expelled to the nearby accurately-named Trash Island. He makes an example of this by having his son Atari’s (Rankin Koyu) guard-dog Spots (Liev Schreiber) be the first deportee.

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Within six months, the inhabiting dogs of the island have now orbited into their own packs and one particular pack made of the previously-pampered Rex (Edward Norton), King (Bob Balaban), Duke (Jeff Goldblum), Boss (Bill Murray; my favorite just because he looks the most adorable in his little league Dragons jersey), and led by grizzled stray Chief (Bryan Cranston) witness a little plane crash-landing with young Atari (distressingly injured from the crash for the rest of the film including an alarming bit protruding out of his head), who subsequently attempts to discipline them using the Seven Samurai theme and recruits them in search of his beloved dog. Meanwhile, back in Megasaki, radical high school exchange student Tracy Walker (Greta Gerwig) investigates into the roots and endgoals of Mayor Kobayashi and his right-hand Major Domo (Takayama Akira)’s plan with the isle of dogs.

Did I say “parable”? Sorry, it gets more complex than that, but the center of the film is the growing bond between Akira and distrusting Chief (having suffered much as a stray in the metropolis) as they seek to reunite Akira with his best friend. Anyway, we may as well acknowledge the problematic elements out of the gate: the imposition of a white savior in Walker (who is a pretty annoying character), the stereotype of Asian mistreatment towards dogs (and caricatured design of Major Domo as some pale yellow fever grotesquerie), the overwhelming presence of non-Asian voices over Asian voice actors (and even though the Asian characters are voiced by Asian actors, much of their dialogue is talked over Frances “inclusion clause” McDormand – a frustrating matter when Anderson gives this movie’s title cards a lateral aesthetic that compliments its design), and especially a development in the third act that – I’m avoiding spoilers – recalls a horrifying atrocity the US commit against the Japanese in a manner that places the Japanese in the perpetrator role and brought me the closest to saying “fuck this”.

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Anyway, if you can push past that (And it’s a lot. My privilege as a non-Asian viewer is showing, but Justin Chang and Jen Yamato have a great episode of their podcast The Reel that cuts deeper into these issues), you get a very busily designed movie that mostly pays off in an aesthetic sense. When we’re opened to an diorama look of Megasaki, it is certainly reminiscent of the wide shot introducing the titular Grand Budapest Hotel to us, with moving parts and lights, centralized by the bright red Town Hall and a looming volcano in the distance. And that’s just the start of the sort of an abidance by Japanese cinema and Noh theater that production designers Adam Stockhausen and Paul Harrod get to play with. Trash Island, made up mostly of blocks of garbage, gets to base its design on stacks or remnants of an old by-gone youthful world with its slides and theme park rides. And despite my complaint about Domo’s design, the rest of the humans are mostly made to look so unpersonable so that the dogs can be as scruffed up as they would be left to their own devices and still be entirely appealing in their bigs eyes (helped by a cast that mostly doesn’t have much to do as characters but still does it hella well; Tilda Swinton’s Oracle is hilarious in its facial expressions and Jeff Goldblum’s delivery of “I love gossip” is so Goldblum-y). More human than human, I’d claim the intention is.

The movement of all these pieces in a manner that mirrors the multiple pieces of narrative we have to work here with and the presentation with it via Anderson’ favorite horizontal camera movements (this time mirroring the sort of cinema he is trying to homage and thereby at the appropriate usage that this trademark has ever had in his filmography) and presents the most controlled aesthetic that Anderson has ever given us (indeed, animation does demand that control is held over by the filmmaker in every aspect). Something, people might argue, feels too controlled in a way that maybe a sincere tale about friendship should be left to organically. It’s maybe the first film where I actually understood people’s issues with Anderson’s characters being a bit distanced from you based on how aware you are of the film’s artifice.

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I still think unfiltered feeling is still there in pockets: from the voice performance of Cranston beginning with a gruff guard slowly transforming into determined warmth, a sense of wounding given to Chief as the film moves on, flashback scenarios establishing Atari’s relationship with Spots, all of which cycle into a payoff by the third act. And of course, every single dog is as adorable looking as can be, whether patchy or pudgy, no matter how many vicious injuries they suffer (indeed Isle of Dogs really reminded me of how unexpectedly violent Anderson’s films can be, though the cartoon-esque scuffling in a ball of dust was amusing no less). But the more I look back on the times I’ve had within the Isle of Dogs, the more I’m left with memories of the first Anderson movie I liked but did not love despite all ingredients being my jam.

I don’t know, maybe Wes is more of a cat person. I mean, look what he made happen to poor Buckley.

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Raccoon City

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Out of probably any other movie in all of Studio Ghibli’s canon, Pom Poko is probably the one most likely to be lost in translation between its Japanese audience and its international audiences. It all starts from the very U.S. title, which one would assume is supposed to the translation to something but is quite frankly just an onomatopoeia representing the sound a tanuki’s belly makes when it is beat. And when we reel back to the superior Japanese title 平成狸合戦ぽんぽこ and give it a literal translation, it goes Heisei-Era Tanuki War Ponpoko, a great epic mouthful helps settle the concept of this decade-spanning story being an ancient historical record for an intense period of time, treated the same manner as those feudal eras in Japanese history and narrated with period-based verve by Shinchou Kokontei.

Which is a charming joke because Heisei-Era is what Takahata Isao was living in when he was writing and directing Pom Poko and it’s an era we’re still living in today based on which Emperor is currently in the Chrysanthemum Throne, currently Akihito*. And it would be easy to tell even without that title, from all the modernized elements of Pom Poko‘s cities that make for one side of its conflict, that it’s taking place in a time of aggressive industrial growth… one that intrudes and interrupts on the lives of our tanuki protagonists.

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And in the tanuki is another thing that’s been lost in translation regarding Pom Poko‘s release on the other side of the Pacific, as they are a species indigenous specifically to East Asia and most especially prevalent in Japanese folklore. And because of their lack of presence in the west, Disney saw fit to decide to simply identify them as “raccoons” for the U.S. release, either because “raccoon dogs” (a closer approximation) is too much or they don’t realize that some kids will easily call those creatures tanuki without skipping a beat**. That Japanese folklore is the basis of their characterization in Takahata’s script where they are magical and agreeably mischievous, capable of shape-shifting and utilizing their expandable testicles as tools. I’m not sure if their tribalism early in the film or their traditionalist practices throughout are also rooted in folklore, but it nevertheless ends up becoming the very crux of the tanuki’s struggles from the moment where stern matriarchal Oroku (Kiyokawa Nijiko) interrupts the opening battle between two tribes over an already shrinking piece of land within the Tama Hills of Tokyo and insists that the tanuki unite and battle the humans.

In a world that is progressing beyond old means and attempting to optimize every square inch of itself, reverence towards culture is being muted. At least, that’s in the abstract sense. In a literal sense, the forests and nature in which the tanuki have thrived and made their home is being imposed upon by construction expanding the nearby cities. And so the tanuki spend the entirety of the film utilizing every possible trick in their arsenal to try to save their livelihood and resources. It’s pretty easy to assume that the ideal viewer will take this conflict seriously, but Pom Poko especially wants it to be understood how epic and desperate the stakes are for the tanuki so as to recognize the gravity of moments such as when tanuki use their testicles to cause apparently fatal car crashes or the wise elders of the resistance end up putting their future generations through grueling practices to continue the year-spanning fight.

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And Takahata certainly does well enough to establish that the Hills are worth the battle, how sacred they are to the tanuki, the casual flippancy with which the humans are attempting to occupy it in a dismissively utilitarian way. The Hills, when portrayed in robust abundant greens, are serene and tranquil before the imminent intrusion of noisy construction vehicles smashing through. The scale of certain scenes marry themselves to the tanuki’s perspective but the narrative is fluid enough for us to join the humans’ wonder at moments where the tanukis go all in on their powers of illusion. Like a parade of ghosts, demons, and spooks that’s the most eye-catching part of the entire movie. Or the grand finale of the film, responding to the melancholic and inevitable result of this fight with a warm look at the land the tanuki fight to preserve, which have now slowly muted into rustic but unlively browns as the movie has progressed, with enough persuasive power behind rich arbor to shift the ending note to an unexpected bittersweet place.

Anyway, this is not by any means a joyless film despite that intensity and lack of subtlety in its environmentalism. The music by Japanese band Shang Shang Typhoon is a bouncy flutey source of fun, giving the conflict a wild lack of edge without deflating the seriousness and updating on traditional-sounding motifs. And, like Takahata would as an animation director, he’s playing with a function of the medium and this time around focusing particularly on shifting the designs of the tanuki themselves (being creatures that lend themselves such a dynamic through their shape-shifting ability even when they don’t disguise themselves as humans) in three separate styles, depending on the tone or point of view of a moment.

The most amicable of these designs is a round cartoonish bipedal look of them when happiest or laziest or just plain knocked out, used for comedic punctuation and inspired by the work of Sugiura Shigeru.

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The most common-form was more detailed anthropomorphic forms with tufts of fur resembling hair and a more grizzled rough and patchy edge to imply wear to their bodily coats. Just enough information to feel complete and whole, but also broad enough to not lose a sense of humor.

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And then, there’s the most aggressive and realistic manner – usually used in direct contact with the humans – where they are reverted to much more detailed quadruped animals, inarticulately growling or standing in headlights.

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Takahata’s deft control between the demands of each scene are probably what sells the nuance behind this bleeding-hearted appeal for humanity to preserve the generosity of nature while recognizing the inevitability of change and the necessity for mankind to grow. It’s essentially a lot better at selling the complexity of the situation than Miyazaki Hayao’s much admired conservationist more straightlaced jidaigeki Princess Mononoke, which leads to an enlightened desire to sell progress and reverence in the same breath. And in that approach towards Pom Poko, it’s clear that Takahata was easy to admire alongside his long-time friend not only on account of his fluid aesthetic decisions but also on account of honest humanity towards all areas of life.

*Akihito has expressed an interest in abdicating next year thus ending Heisei jidai.
**I am certainly not helping with that review title but you have no idea how long I tried to figure out a pun to “tanuki” before giving up.

And because I am me, I could hardly live with myself if I didn’t drop a DEEZ NUTZ!

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Apes! Together! Strong!

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Its conclusion is obviously less than a month old and there’s the test of time by which I swear most of my movie opinions on and I’ve clearly always been high on the hype before there was even a final chapter being filmed, but I still have no qualms in making the hyperbolic statement that the prequel/reboot trilogy of films for the famous Planet of the Apes franchise – 2011’s Rise of, 2014’s Dawn of, and now 2017’s War for the Planet of the Apes – are the best popcorn movie franchise of the decade, possibly of the century (the only real competitors for that title is Christopher Nolan’s Dark Knight trilogy and the Bourne franchise and they’re both hindered by their most recent installments because disappointingly weak). They are surprisingly intelligent enough to trust their audience, they give such dignity to the characters inhabiting the roles to make the drama feel full of weight in the present tense rather than reminding us of what’s going to happen in the main franchise, and this is all done partly thanks to the very tippity top state of the art effects working so wonderfully in fleshing out our central characters in this film that, when we sink right into the story of escaped Ape leader Caesar (Andy Serkis) and his clan’s struggles to find a safe haven for them in the midst of the human’s killing each other out, we’re not really registering that we’re looking at digital air. We’re witnessing full-grown beings with their own emotions and inner commentary.

So, a full-on salute to both Serkis’ always incredible work as an actor inhabiting CGI characters, for his translated physicality and the subtle expressiveness of his face, playing just a powerful emotional anchor before the work of Weta Digital, which has evolved long since its early days with Serkis embodying Gollum, has provided us with no just Caesar as a compelling and emotive protagonist against heavy odds, but a whole damn race of apes with their own distinctive personalities (again with the help of a game cast) largely expressed in their physical wear and their gestures. I don’t believe Lake (Sara Canning) has more than maybe 15 minutes of screentime but she’s recognizable enough that there’s a good hour between when we leave her in the first act – as Caesar and others leave the main Ape tribe to seek vengeance against the militaristic humans who threaten to exterminate them – and when we see her again for the third act. And she’s just a new character, that’s saying nothing of the ones we already knew since Rise, like the wise orangutan Maurice (Karin Konoval), the loyal and weary chimpanzee Rocket (Terry Notary), and the tough and brave gorilla Luca (Michael Adamthwaite). All three accompany Caesar on his quest to find the deranged Colonel (Woody Harrelson) who hunted for the tribe and left enough damage to have Caesar seeing red.

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It’s also mostly thanks to the fact that director-writer Matt Reeves and co-writer Mark Bomback (both returning from Dawn) know well enough the characters that producers (and former writers) Rick Jaffa and Amanda Silver created in Rise to cash in on all of the emotional attachment we’ve invested in the characters and their quest to find peace in a world that devolved into chaos because of their sudden existence. This is a movie where the cost of their struggles starts to take a toll on Caesar in particular and it crushes War for the Planet of the Apes with a feeling of cold devastation, accented visually by a harsh white and blue palette provided by cinematographer Michael Seresin. It’s a landscape of winter suffering and often does Caesar and his friends’ journey end up with a checkpoint where they have to kill or watch somebody be killed from afar, abandoned to die in the uncaring landscape, a matter that begins to does not mix with Caesar’s desire for vengeance for the better and informs the character study that War for the Planet of the Apes becomes for most of its first half.

Aye, there is indeed a clear difference between the first and second half and that comes when they find the base of the Alpha-Omega faction that the Colonel leads (with the help of a sadly traumatized talking chimpanzee named Bad Ape played by the comedic Steve Zahn to try to translate as much of that character into levity without undercutting the sobriety of the film) and the movie becomes much better than the sometimes meandering preceding hour for it. The movie turns into a prisoner of war escape drama of the likes of The Bridge on the River Kwai – Pierre Boulle wrote the source novels for both Bridge and the original Planet of the Apes so that connection had to come eventually – and a battle of wills and motivations in the face of violent conflict and war, most especially aided by Harrelson giving the exact sort of performance I WISH with all my heart Marlon Brando had given in Apocalypse Now, espousing all his fatalistic attitudes on war and mercy in an attempt to psychologically breakdown Caesar and his role as a leader. It’s a frighteningly present embodiment of soldier psychology put on Circus Maximus and also a deft ability to turn an exposition dump of a role to a formidable antagonist.

But the second half’s also where Michael Giacchino shines in his orchestrations, gleefully evoking all the epicness of this grand finale to Caesar’s fateful journey. And before then, Giacchino is a boon to reminding us that this is bombastic effects heavy popcorn drama, not bogging us down in its misery. Giacchino’s presence helps make a dark movie so palatable and coaxes Reeves and all by earning the very optimistic final note that War for the Planet of the Apes leaves us on with all the finality that the movie already implied. Because sometimes the most entertaining movie can be the one that treats its characters and their efforts with dignity and that dignity that translates to the Planet of the Apes preboot trilogy is only its own reward.

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